09
Jan
2012
I give presentations on various aspects of Flash Game Development at user groups and conferences. I started doing this recently and hope to do more in 2008. Below you'll find a brief description of presentation and a link to the slides used.
- Physics for Flash Games
London Flash Platform User Group, 31 May 2007 -
Physics - some games need it, others just want it. There are even some user interfaces muscling in on the action. So how do we do it?
Starting with the basics and advancing rapidly, this session explains how to make robust, flexible and reusable physics models in Actionscript. Covering velocity, acceleration, gravity, drag, friction, collisions, integrators, and more there will be code, there will be pictures, there will be examples, and there will be just enough mathematics to get the job done.